I didn't read any post by Nunnally till my search for COTM began.
and i was quite surprise by them, the wording is quite clever and fits the character perfectly.
Nunnally may not have bright neon coloring but her brown coat doesn't mean she lacks personlity. She's delicate and gentle, not so violent like many of the horses on CI.. And for this individuality and wonderful post Nunnally and Blitz have earned COTM =]
If any alliance leaders would like to change their descriptions/add one/update an exsisting one, please PM Daisy or another staff member with the format. Remember, we cannot use UBC codes in the headers & footer though. Thank you!
THE FRACTURED
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At last, there are leaders for every quadrant in the Fractured lands, now it is only a matter of time for things to be set into motion. Be sure to check out the open joining here and wait for Van Nuys to place you in a quadrant, then go where you belong. Wanna go down in history? Be sure to check out the Fractured.
THE WICKED
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The Wicked alliance is still working on getting all the herds in proper order and Cinap is in the middle of a battle for the thrown with his own brother, Micah, in battle beach. So we will see how that goes. Also, Cinap would like all the Wicked equines to read this thread. Thank you and feel free to join this alliance, members are always welcome.
THE ARISTOCRATS
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This is the alliance that has taken over what once belonged to the Loners, led by their queen of five times, Nervosa. These are some of the most high class and, dare I say, arrogant, horses you will find, so of course drama is bound to ensue. The newly appointed, and very green, king of the Aristocrats is Curious George, but they need not fear his inexperience, as Nervosa is more then happy to allow all that power to reside in her grasp. Want to get mixed in with this shady alliance? You can join them here.
THE LIGHTS
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Finally, the lights are rebuilding their alliance and Mister President has begun making plans to change their lowly status. But, beware, these are not your typical lights, so be sure to read up on them before you decide to join. An open joining thread can be found here but please be sure to follow all instructions before posting. Looking forward to seeing you there!
The Guidelines Everybody hates the rules, but learn them, live them and obey them. They're here for a reason, to be followed and keep this site running smoothly. I suggest you don't break them or you will face consequences.
General Board The place for all the important stuff is here, including polls made by members, made by staff, suggestions and so on and so forth. Any announcements will be posted here for the rest of the site to see, etc.
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Other (4 sub-boards) Here you can find the herd updates board, the character logs board, and some boards for questions and suggestions about the site... Basically anything not in the other boards.
Gone/Leaving Whether you're leaving us for just a few days, or leaving us forever, this is the place where you can announce it to the whole site. If you end up leaving us, just know we will sorely miss you, even if it's for a day.
Play Me! (2 sub-boards) Do you have any characters that you can't handle anymore but don't want to kill them off because they mean too much to you? This is where you can find someone to play that character, or to audition for large role charries etc.
Image and Role Play Studios Oh god, Gemma computer sucks butt. The internet went spazzy, and She accidentaly killed the studios -sobs- Don't kill her! She's uber sorry.
Advertise Affiliate and advertise here. If you want to affiliate with Cimoron Island I suggest you PM a staff member. All members are allowed to advertise as they wish, but it would help if you had our banner up first!
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Behind the Mask (5 sub-boards) This is where you talk out of character (ooc). Everything is in here, plots, games, and so on and so forth and many other things that will pass the time if you're waiting for someone to reply to a post.
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Roaming
Introduce - 1 Viewing (1 sub-board) Come here to introduce your characters in a simple and quick process. There is no need to wait for acceptance here because I highly doubt the form is hard to make any mistakes, but if there are problems admin/mods will post.
Fae Meadows (3 sub-boards) Here mares come to find a herd. A part of the meadow is sunny and filled with flowers and lights are found in this half. Then there is a part that is shady and the only flowers belong to a thorny rose bush. The darker mares go to this part. Stallions usually wait at the border or graze till a certain mare catches their eye. Hopefully all who come here leave with another.
Bachelor's Cliff On top of this high cliff lives only the stallions. Most of them are herdless yearling colts who had been kicked out of their herd by their sires due to being a threat to them.Though, it is open to any stallion that wishes to come here till they decide to go form a herd of their own some day or go off to try and gain a herd all to themselves by fighting a stallion for theirs.
Breeding Forest A forest lies in the heart of Cimoron Island. That is where new life is created by two lovers. The foliage here is very thick so it gives couples privacy from one another. You can meet your mate in one of the many clearings the forest provides so you and they can be alone, caught up in your own romance. We insist on no long or graphic breeding please or there will be consequences.
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Homeless Land This sacred place is a guaranteed place where all the homeless herds can come to stay until they find a place where they can reside and call their own home. This is for stallions with their mares who wish to claim a land but do not wish to fight or don't have that oppertunity. Part of it is a clear field and the other part consists of forest land. All alliances may come here to stay.
Foaling Fields The Foaling Fields is where all mares no matter which alliance come so they can give birth to their offspring safe from the rulings of the outer world and the numerous confrontations that would threaten a young ones life. The field is covered in a tall ocean of grass which gives both privacy and a soft bedding place to lay down. Mods will post stats for your foals.
Siren Falls Hidden on the largest mountain bordering The Prongs, three large waterfalls leak down into a single massive river. On each side of the river there are huge willow trees guarding many pools of excess water from the blinding sun. The forest around the falls has an eerie greenish glow throughout the day, that mingled with the soft sounds of the falls makes it seem as though a siren calls out to you. Be wary of many of the pools, for within them, the same toxic grass grows.
Battle Beach - 1 Viewing (1 sub-board) Equines come here to battle for mares, positions, lands, etc. The sand has becomes stained with crimson during each fight, but the waves of the ocean wash it away during high tide, making all the evidence of a fight disappear. Though it seems this place is peaceful, many bloody battles are fought here each day. Dare to watch one? Admins & Mods will judge your fights.
Memory Meadows Many equines come here to return to the earth or mourn for lost ones.This is one of the most beautiful places of the entire island. It is on top of a tall cliff that has a beautiful view of the ocean. Many birds and hares live here for this is a safe haven from predators. Yet, no equines reside here for you must let the deceased rest in peace. (Ghosts and spirits are allowed here.)
Charcoal Cliffs The mouth of crackling creek opens out into the wild sea here, where the island ends and the big blue begins. However, instead of the endless, glorious sandy beaches, there are looming, endless cliffs of the blackest stone that plunge into the furious waters below. Grey, stormy waves smash against the onyx stone with wretched wrath. Below, in the sea, sharks circle for those who would trip and fall. Above, winds throw themselves in all directions around it too, leaving a permanent chill and just another danger. However, in summer, things are just a little more pleasant. The winds slow their electric ritual, and the sea turns a shade nicer.
Crackling Creek - 1 Viewing Here lies one of the free roaming zones where there are no dangers whatsoever. It is safe and is a nice place to just meet with friends or let the foals romp around. Many trees are scattered around the terrain, creating quite a lot of shade for those hot summer days. A shallow creek runs through this land, making it appropriate for foals to play in and just be carefree.
The Ice Fortress High upon the mountains where the high altitudes cool the rising tropical temperatures is what appears to be an abandon kingdom. After previous ice storms and the constant chill it has frozen over with sheets of ice, so that the under layer of stone appears as sheer ice. Snow falls quite often and the ground is completely covered all year round. Watch you step though for some places are iced over. If you find a way inside the fortress you'll find lots of frozen artifacts and even hidden rooms, some which can be found underground. So keep warm and go see what adventures await in this year round winter wonderland.
The Bonegrounds A sheer chunk, cut clean away from the earth, reveals a looming, impossible facet to the west, while to the east, a gentle slope rises into a bluff - providing easy access to the land's seemingly favoured alliance of equus. Here the tallest trees on the island stand, ancient bark and branches stretching upwards with age-old spirits lurking within. It is here wheres the darkest of souls lie, more wretched than any beating heart. These trees bare sanctuary to lost souls of the once living who did not make it on the death journey; the ones that would rather stay here, and ravage the living with the icy fingers of emptiness.
The Prongs Located in the most remote part of the island, two nameless mountains curve around an odd land, a mix of desert and oasis. But unlike other lands in Cimoron, it looks as if hell has rained upon this secluded desert, huge spires of rock and massive boulders sink deep into the parched beige sand, making it looks as though a great elk has raised his antlers from the ground. The oasis lies in the middle of the massive terrain, sunken into the earth, a small pine forest, and a large glistening lake that looks mesmerizing. Be wary kind folk, for deep within the pool lies a toxic grass, if any devours it, they will go mad.
JE'VEUX ISLAND (3 sub-boards) This is the island that the lights now call home, after being kicked out by the Wicked. White shores go on for endless miles, offering a large expanse of land for the defeated to come live off of and one day, possibly prosper upon. Deep within the frondscene in the middle of Je'Veux Island, the landscape varies greatly. Care to take a look around?